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Dancing Bear wrote:
>
> I'm not a total newbie but for some reason having a bugger of a time
> creating teardrops that look realistic
> or don't have cut lines in them... Have tried unions, blob objects and short
> of defining every point in a mesh
> not having a lot of luck. Anyone have an idea how to do realistic looking
> teardrops?
#declare Teardrop =
quartic{ <
0, 0, 0, 0, 0, 0, 0, 0, 0, -4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -4, 0, 0, 0, 0,
-1, 2, 0, -2, 1> }
or maybe
#declare Teardrop =
merge{
sphere{0,1.5 scale<1,.65,1>} cone{y*.4,1.37,y*3.1,0}
translate y*-.6375 scale<.425,.5259,.425>pigment{rgbf .99}}
--
Ken Tyler
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